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Universitas Negeri Surabaya
Fakultas Ekonomika dan Bisnis
Program Studi S1 Bisnis Digital
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Kode Dokumen |
SEMESTER LEARNING PLAN |
Course |
KODE |
Rumpun MataKuliah |
Bobot Kredit |
SEMESTER |
Tanggal Penyusunan |
DESAIN UI/UX |
6120904069 |
|
T=4 |
P=0 |
ECTS=6.36 |
6 |
15 April 2025 |
OTORISASI |
Pengembang S.P |
Koordinator Rumpun matakuliah |
Koordinator Program Studi |
.......................................
|
.......................................
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Hujjatullah Fazlurrahman, S.E., MBA. |
Model Pembelajaran |
Project Based Learning |
Program Learning Outcomes (PLO)
|
PLO program Studi yang dibebankan pada matakuliah |
PLO-1 |
Mampu menunjukkan nilai-nilai agama, kebangsaan dan budaya nasional, serta etika akademik dalam melaksanakan tugasnya |
PLO-2 |
Menunjukkan karakter tangguh, kolaboratif, adaptif, inovatif, inklusif, belajar sepanjang hayat, dan berjiwa kewirausahaan |
PLO-3 |
Mengembangkan pemikiran logis, kritis, sistematis, dan kreatif dalam melakukan pekerjaan yang spesifik di bidang keahliannya serta sesuai dengan standar kompetensi kerja bidang yang bersangkutan |
PLO-4 |
Mengembangkan diri secara berkelanjutan dan berkolaborasi. |
PLO-5 |
Mampu menguasai teori bidang bisnis digital secara menyeluruh |
PLO-6 |
Mampu beradaptasi terhadap konteks permasalahan bisnis digital yang dihadapi dengan baik |
PLO-7 |
Mampu mengembangkan ide bisnis digital secara kreatif dan inovatif |
PLO-8 |
Mampu mengembangkan keilmuan di bidang bisnis digital dengan tepat |
PLO-9 |
Mampu mengembangkan bisnis digital berdasarkan entrepreneurial leadership secara berkelanjutan |
PLO-10 |
Mampu mengimplementasikan teori bidang bisnis digital dalam mengelola organisasi secara etis dan efektif |
PLO-11 |
Mampu mengaplikasikan teknologi informasi dan komunikasi dalam pengelolaan bisnis dengan tepat |
Program Objectives (PO) |
PO - 1 |
Mahasiswa memahami konsep UI/UX Design.
|
PO - 2 |
Mahasiswa mampu meganalisa desain UI/UX menggunakan framework UI/UX.
|
PO - 3 |
Mahasiswa menyusun laporan analisa dan desain sistem/website/aplikasi
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Matrik PLO-PO |
|
PO | PLO-1 | PLO-2 | PLO-3 | PLO-4 | PLO-5 | PLO-6 | PLO-7 | PLO-8 | PLO-9 | PLO-10 | PLO-11 | PO-1 | ✔ | ✔ | ✔ | | | ✔ | ✔ | | | | | PO-2 | | ✔ | ✔ | ✔ | | | ✔ | ✔ | | | | PO-3 | | | | ✔ | ✔ | ✔ | | | ✔ | ✔ | ✔ |
|
Matrik PO pada Kemampuan akhir tiap tahapan belajar (Sub-PO) |
|
PO |
Minggu Ke |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
PO-1 | | | | | | | | | | | | | | | | | PO-2 | | | | | | | | | | | | | | | | | PO-3 | | | | | | | | | | | | | | | | |
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Deskripsi Singkat Mata Kuliah
|
Mata kuliah ini memfasilitasi mahasiswa untuk menguasai konsep, teori dan teknik dalam perancangan pengalaman pengguna atau User Experience UI/UX Design dan mampu mengimplementasikan perancangan UI/UX Design dari pengembangan suatu aplikasi produk digital khususnya aplikasi berbasis web dan mobile.
This course facilitates students to master concepts, theories and techniques in designing user experiences or User Experience UI/UX Design and being able to implement UI/UX Design designs from the development of a digital product application, especially web- and mobile-based applications.. |
Pustaka
|
Utama : |
|
- [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published.
- [2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd.
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Pendukung : |
|
|
Dosen Pengampu
|
|
Minggu Ke- |
Kemampuan akhir tiap tahapan belajar
(Sub-PO)
|
Penilaian |
Bantuk Pembelajaran,
Metode Pembelajaran,
Penugasan Mahasiswa,
[ Estimasi Waktu] |
Materi Pembelajaran
[ Pustaka ] |
Bobot Penilaian (%) |
Indikator |
Kriteria & Bentuk |
Luring (offline) |
Daring (online) |
(1) |
(2) |
(3) |
(4) |
(5) |
(6) |
(7) |
(8) |
1
Minggu ke 1 |
Mahasiswa memahami dasar UI / UX Design |
- 1. Mahasiswa mampu memahami pengertian dan perbedaan UI dan UX
- 2. Mahasiswa mampu memahami dasar-dasar desain UI
- 3. Mahasiswa mampu memahami prinsip Desain Visual (Design Theory)
- 4. Mahasiswa mampu memahami prinsip Desain UI (8 Golden Rules)
|
Kriteria:
Rubrik holistik Bentuk Penilaian : Aktifitas Partisipasif, Penilaian Hasil Project / Penilaian Produk |
Luring 3 x 40 menit |
Ceramah
Diskusi
|
Materi: [2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
10% |
2
Minggu ke 2 |
Mahasiswa mampu memahami jenis-jenis dan menganalisa dengan menggunakan framework UX. |
- 1. Mahasiswa mengetahui macam-macam framework UX desain yang dapat digunakan
- 2. Mahasiswa mampu memahami framework design thinking process
- 3. Mahasiswa mampu memahami framework double diamond
- 4. Mahasiswa mampu memahami framework WEBQUAL 4.0
|
Kriteria:
Rubrik holistik Bentuk Penilaian : Aktifitas Partisipasif |
Luring 3 x 40 menit |
Ceramah
Diskusi
|
Materi: [2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
3
Minggu ke 3 |
Mahasiswa mampu mendesain ulang UI/UX sistem/website/aplikasi dengan menggunakan software Figma. |
Mahasiswa mampu menentukan rencana desain/redesain UI/UX sistem/website/aplikas |
Kriteria:
Rubrik Holistik Bentuk Penilaian : Aktifitas Partisipasif, Praktik / Unjuk Kerja |
|
Ceramah
Diskusi
Praktik Software
|
Materi: [2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
4
Minggu ke 4 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
5
Minggu ke 5 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk, Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
6
Minggu ke 6 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk, Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
7
Minggu ke 7 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
8
Minggu ke 8 |
Mahasiswa menyusun Laporan Rencana Kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu mempresentasikan Laporan Rencana Kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk |
|
Daring 3 x 40 menit |
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
10% |
9
Minggu ke 9 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
|
Daring 3 x 40 menit |
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
10
Minggu ke 10 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
|
Daring 3 x 40 menit |
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
11
Minggu ke 11 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
12
Minggu ke 12 |
Mahasiswa melaksanakan monitoring dan evaluasi kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
10% |
13
Minggu ke 13 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
14
Minggu ke 14 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Praktik / Unjuk Kerja |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
15
Minggu ke 15 |
Mahasiswa melaksanakan kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu menganalisa dan mendesain UI/UX sesuai kebutuhan area kerja |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
5% |
16
Minggu ke 16 |
Mahasiswa menyusun Laporan Akhir Kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Mahasiswa mampu mempresentasikan UI/UX Researcher Report dalam Laporan Akhir Kegiatan Magang / Studi / KKN Mandiri / Program lainnya di perusahaan/badan usaha/yayasan. |
Kriteria:
Rubrik holistik Bentuk Penilaian : Penilaian Hasil Project / Penilaian Produk |
Luring 3 x 40 menit |
|
Materi: 2] Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd. Pustaka: [1] Deacon, P. B. (2020). UX and UI Strategy: A step by step Guide on UX and UI design. United States of America: Independently published. |
10% |