Program Studi S1 Pendidikan Teknologi Informasi UNESA
Course Description
This course is a study and understanding of game development which includes understanding, concepts, design and implementation in the field of education. Supporting applications used in the teaching and learning process use Flash, Unity and Blender.
Advanced programming material such as pointers, structs, etc. Apart from that, there are also several data structures used in programming, both static and dynamic. And
Description: Lecture material consists of the relationship between research activities in the dimensions and development of science and technology, research steps which include preparing the
This course provides the ability to understand DC generators, DC motors, Synchronous Generators, Induction Generators, Synchronous Motors, Asynchronous Motors, and single-phase motors, including: definition, working