This course is a study and understanding of game application development which includes understanding, concepts, design and implementation in the field of education. Supporting applications used in the teaching and learning process use Flash, Unity and Blender.
Program Objectives (PO)
Mahasiswa mampu memahami konsep pemrograman game
Menguasai teknik dasar pembuatan aset dan integrasi aset multimedia dalam Game Engine dan memilih tools yang tepat untuk pengembangan Game.
Mahasiswa mampu menerapkan mekanika permainan, pemrograman interaktif, dan animasi dalam Game Engine.
Mahasiswa mampu mengembangkan Game berdasarkan praktik terbaik dan menghasilkan produk game siap guna.
Menyusun laporan & mendemokan proyek game
Aktifitas Pembelajaran
Pertemuan 1
Dasar PjBL & SKKNI 172/2024 dalam konteks pengembangan game
Date 1 September 2024
Pertemuan 2
Menyusun ide & alur game dalam bentuk Game Design Document (GDD)
Date 8 September 2024
Pertemuan 3
Merancang requirement teknis & memilih game engine
Date 15 September 2024
Pertemuan 4
Merancang requirement teknis & memilih game engine
Date 22 September 2024
Pertemuan 5
Membangun prototipe gameplay dasar (movement, collision, scoring)
Date 29 September 2024
Pertemuan 6
Membangun prototipe gameplay dasar (movement, collision, scoring)
Date 6 Oktober 2024
Pertemuan 7
Membangun prototipe gameplay dasar (movement, collision, scoring)
Introduction to the types, functions and ways of using drawing tools; Various lines, letters, numbers and symbols and their functions; Explain the various Pictorial, Orthogonal
This course contains a study of the basics of land measurement on a flat plane. basic measurements, knowledge of tools, measuring angles, measuring height differences,
Introduction and understanding of statistics, data processing, distribution, frequency, central symptom size, standard deviation, normal curve, chi square, t test, analysis of variance, correlation, regression,